Sent: Saturday, February 24, 2001
To: ishbadiddle@yahoo.com
Subject: This Week in Ishbadiddle (2/24/01)
This Week In Ishbadiddle (2/24/01)
* Mike returns to a childhood obsession, online
* Take the Napster challenge!
_____________________________________
Ok, so I've always liked board games. Your
run-of-the-mill Monopoly, Boggle, Othello were
standards in my house, especially in the summer. Then
there were others like Black Box, Dark Tower, the Lord
of the Rings board game, the Star Wars board game. But
Risk was always up there on my list. I mean, who can
resist the chance to acheive complete global
domination? And plus you had those cool roman-numeral
plastic pieces. The problem was finding enough people
who were willing to commit to a marathon session,
especially after the age of 12. (Although I do
remember a Purple Crayon tour [Seattle?] where we
seemed to do nothing put play Risk and Monopoly, and
invented a sort of hybrid where you played both
simultaneously, and could use your Monopoly money to
buy armies. You couldn't, however, billet your
soldiers in the hotels.)
When Hasbro came out with its PC version of Risk, I
was tempted -- but after all, what's the fun of
beating a computer at global domination? They're going
to take over anyway. Then they advertised that you
could play online, which sounded cooler, but I was
still to cheap to buy it. So imagine my pleasure on
finding Dominate, an online Risk game programmed in
Java by a very nice Dutch guy named Emiel.
At any particular time, it seems, there are at least
50 guys in Holland just waiting to take over the
world. (Does this say something about the role of
Holland in the European wars of the last century?) Of
course, this makes for some interesting negotiations
since I now know 2 words in Dutch (hoi = hi,
spelen=press the start button already, or something
like that. See, surfing the Internet *is*
educational.) But by and large it's a faithful
adapation -- same countries, continents, etc. The
cards aren't as important as in the regular version
(they don't go up in value as the game progresses, and
you don't get the cards of a player you've killed),
which is fine by me. There's also an option to either
place armies at the beginning of each turn (the
"American"version) or to have a choice to place armies
*or* attack (the "European" version), which I find to
be a more elegant and strategic game (meaning, I win
more often that way.)
As we approach the post-Napster age, it's a pleasure
to find such blatant examples of copyright violation.
(I guess you really *can* do anything in Amsterdam.)
So head over to www.bruijntjes.net
and enjoy it before the cops shut it down.
____________________________________________________
Speaking of Napster and copyright violation, now that
the courts have finally spoken, the offers rejected,
the lawyers richer, I'm sure you're all saying the
same thing: let's loot while we can! So next week in
Ishbadiddle, we'll be featuring the more obscure
tracks you're all downloading until they reposess
those servers. (Of course, it may just be my own
reviews -- why stop a 3-week streak? Ahem.) So let's
hear it -- whaddya hearing?